FANDOM


How to useEdit

  • PC: Double-click the Elf-stone and use it on the equipment piece of choice.
  • PS3: Select the Elf-stone and press X. All equipment slots in your bags will highlight if they contain items that can hold the Elf-stone. Select the equipment slot, and then highlight the individual piece of equipment in your inventory. Press X when you are ready to insert the Elf-stone into an open socket. Note: once filled, both the socket and the Elf-stone cannot be used again. Slotting Elf-stones is permanent.
  • 360: ~

Note: some Elf-stones can only be used on Melee weapons. Others can be used on any weapon, including rangeed weapons like bows and crossbows (staves are considered Melee weapons). Some Elf-stones can be used on both armor and weapons (melee, ranged, shields and armor).

GradesEdit

There are five grades of Elf-stones:

  • Normal
  • Glowing
  • Shining
  • Radiant
  • Legendary

Elf-stonesEdit

Primary Character AttributesEdit

EFFECT NORMAL GLOWING SHINING RADIANT LEGENDARY USABILITY
STRENGTH Str +5 +8 +11 +16 +22 All
DEXTERITY Dex +5 +8 +11 +16 +22 All
WILL Wil +5 +8 +11 +16 +22 All
STAMINA Sta +5 +8 +11 +16 +22 All

Class StatisticsEdit

EFFECT NORMAL GLOWING SHINING RADIANT LEGENDARY USABILITY
CHAMPION Wil/Dex/Dmg +5/+5/+30 +8/+8/+60 +11/+11/+100 +16/+16/+140 +22/+22/+200 All
LOREMASTER Will/Power +5/+50 +8/+80 +11/+110 +16/+140 All
RANGER Str/Dex +5/+5 +8/+8 +11/+11 +16/+16 +22/+22 All

Elemental EffectsEdit

EFFECT NORMAL GLOWING SHINING RADIANT LEGENDARY USABILITY
FROST Ice Dmg +5 +10 +20 +40 +60 Melee
SHOCK Shock Dmg +15 +35 +70 +100 +130 Melee
FIRE Fire Dmg +15 +40 +75 +100 +140 Melee

Creature Bane EffectsEdit

EFFECT NORMAL USABILITY
ORC Damage vs. Orc 1.5x Weapon
TROLL Damage vs. Troll 1.6x Weapon
SPIDER Damage vs. Spider 1.5x Weapon
UNDEAD Damage vs. Undead 1.5x Weapon

Combat EffectsEdit

EFFECT NORMAL GLOWING SHINING RADIANT LEGENDARY USABILITY
STUNNING BLOWS Weapon skills cause Stun 100% - - - - Weapon
CRIPPLING BLOWS Weapon skills cause Slow 100% - - - - Weapon
STUNNING-WARD Stun when Struck 2% 3% 6% 8% All
SMITING Damage +30 +60 +80 +100 Weapon
WOUNDING Deep Wounds Dmg +20 +45 +75 +120 Weapon
HEROISM Crit Dmg +75 +150 +230 +350 +450 Weapon
RETRIBUTION Reflect Dmg +4 +10 +14 All
EVASION Enemy Miss Chance +3% +5% +7% All

Secondary Statistics and EffectsEdit

EFFECT NORMAL GLOWING SHINING RADIANT LEGENDARY USABILITY
PROTECTION Armor +35 +65 +110 +160 +210 All
LIFE Health +55 +85 +110 +170 +210 All
POWER Power +50 +80 +110 +140 All
DURABILITY Red. Wear 300% - - - - All
PERMANENCE Red. Wear 1000% - - - - All
DEFENDER'S Health/Armor +55/+55 +85/+85 +110/+110 +170/+160 +210/+210 Weapon
WARRIOR'S Health/Dmg +55/+30 +85/+60 +110/+100 +170/+140 +210/+200 Weapon
CRAFTMAN'S Pow/Arm/Red. Wear/Ref. Dmg +50/+35/300%/+4 +70/+65/300%/+7 +110/+110/300%/+11 All
WARDING Red. Dmg +3 +4 +6 All
HEALTH CLAIMING Chance of Health Orb +10% - - - - Weapon
POWER CLAIMING Chance of Power Orb +10% - - - - Weapon
HEALTH CAPTURE Steal Health Chance 2% 3% 4% 6% Weapon
POWER CAPTURE Steal Power Chance 2% 3% 4% 6% Weapon
RECOVERY Health Regen 5% 7% 10% 13% 15% All
RESTORATION Power Regen 6% 9% 12% 15% 17% All
REFRESHING Skill Cooldown Reduction 30% - - - - All
LEARNING Bonus Experience 10% - - - - All
CONGENIALITY Reduced Store Prices 10% - - - - All
FORTUNE Find More Coins x2 x3 x4 x5 x6 All

Note: some of the data is extrapolated.