How to use [ ]
PC: Double-click the Elf-stone and use it on the equipment piece of choice.
PS3: Select the Elf-stone and press X. All equipment slots in your bags will highlight if they contain items that can hold the Elf-stone. Select the equipment slot, and then highlight the individual piece of equipment in your inventory. Press X when you are ready to insert the Elf-stone into an open socket. Note: once filled, both the socket and the Elf-stone cannot be used again. Slotting Elf-stones is permanent.
Note: some Elf-stones can only be used on Melee weapons. Others can be used on any weapon, including rangeed weapons like bows and crossbows (staves are considered Melee weapons). Some Elf-stones can be used on both armor and weapons (melee, ranged, shields and armor).
Grades [ ]
There are five grades of Elf-stones:
Normal
Glowing
Shining
Radiant
Legendary
Elf-stones [ ]
Primary Character Attributes [ ]
EFFECT
NORMAL
GLOWING
SHINING
RADIANT
LEGENDARY
USABILITY
STRENGTH
Str
+5
+8
+11
+16
+22
All
DEXTERITY
Dex
+5
+8
+11
+16
+22
All
WILL
Wil
+5
+8
+11
+16
+22
All
STAMINA
Sta
+5
+8
+11
+16
+22
All
Class Statistics [ ]
EFFECT
NORMAL
GLOWING
SHINING
RADIANT
LEGENDARY
USABILITY
CHAMPION
Wil/Dex/Dmg
+5/+5/+30
+8/+8/+60
+11/+11/+100
+16/+16/+140
+22/+22/+200
All
LOREMASTER
Will/Power
+5/+50
+8/+80
+11/+110
+16/+140
All
RANGER
Str/Dex
+5/+5
+8/+8
+11/+11
+16/+16
+22/+22
All
Elemental Effects [ ]
EFFECT
NORMAL
GLOWING
SHINING
RADIANT
LEGENDARY
USABILITY
FROST
Ice Dmg
+5
+10
+20
+40
+60
Melee
SHOCK
Shock Dmg
+15
+35
+70
+100
+130
Melee
FIRE
Fire Dmg
+15
+40
+75
+100
+140
Melee
Creature Bane Effects [ ]
EFFECT
NORMAL
USABILITY
ORC
Damage vs. Orc
1.5x
Weapon
TROLL
Damage vs. Troll
1.6x
Weapon
SPIDER
Damage vs. Spider
1.5x
Weapon
UNDEAD
Damage vs. Undead
1.5x
Weapon
Combat Effects [ ]
EFFECT
NORMAL
GLOWING
SHINING
RADIANT
LEGENDARY
USABILITY
STUNNING BLOWS
Weapon skills cause Stun
100%
-
-
-
-
Weapon
CRIPPLING BLOWS
Weapon skills cause Slow
100%
-
-
-
-
Weapon
STUNNING-WARD
Stun when Struck
2%
3%
6%
8%
All
SMITING
Damage
+30
+60
+80
+100
Weapon
WOUNDING
Deep Wounds Dmg
+20
+45
+75
+120
Weapon
HEROISM
Crit Dmg
+75
+150
+230
+350
+450
Weapon
RETRIBUTION
Reflect Dmg
+4
+10
+14
All
EVASION
Enemy Miss Chance
+3%
+5%
+7%
All
Secondary Statistics and Effects [ ]
EFFECT
NORMAL
GLOWING
SHINING
RADIANT
LEGENDARY
USABILITY
PROTECTION
Armor
+35
+65
+110
+160
+210
All
LIFE
Health
+55
+85
+110
+170
+210
All
POWER
Power
+50
+80
+110
+140
All
DURABILITY
Red. Wear
300%
-
-
-
-
All
PERMANENCE
Red. Wear
1000%
-
-
-
-
All
DEFENDER'S
Health/Armor
+55/+55
+85/+85
+110/+110
+170/+160
+210/+210
Weapon
WARRIOR'S
Health/Dmg
+55/+30
+85/+60
+110/+100
+170/+140
+210/+200
Weapon
CRAFTMAN'S
Pow/Arm/Red. Wear/Ref. Dmg
+50/+35/300%/+4
+70/+65/300%/+7
+110/+110/300%/+11
All
WARDING
Red. Dmg
+3
+4
+6
All
HEALTH CLAIMING
Chance of Health Orb
+10%
-
-
-
-
Weapon
POWER CLAIMING
Chance of Power Orb
+10%
-
-
-
-
Weapon
HEALTH CAPTURE
Steal Health Chance
2%
3%
4%
6%
Weapon
POWER CAPTURE
Steal Power Chance
2%
3%
4%
6%
Weapon
RECOVERY
Health Regen
5%
7%
10%
13%
15%
All
RESTORATION
Power Regen
6%
9%
12%
15%
17%
All
REFRESHING
Skill Cooldown Reduction
30%
-
-
-
-
All
LEARNING
Bonus Experience
10%
-
-
-
-
All
CONGENIALITY
Reduced Store Prices
10%
-
-
-
-
All
FORTUNE
Find More Coins
x2
x3
x4
x5
x6
All
Note: some of the data is extrapolated.