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How to use[]

  • PC: Double-click the Elf-stone and use it on the equipment piece of choice.
  • PS3: Select the Elf-stone and press X. All equipment slots in your bags will highlight if they contain items that can hold the Elf-stone. Select the equipment slot, and then highlight the individual piece of equipment in your inventory. Press X when you are ready to insert the Elf-stone into an open socket. Note: once filled, both the socket and the Elf-stone cannot be used again. Slotting Elf-stones is permanent.
  • 360: ~

Note: some Elf-stones can only be used on Melee weapons. Others can be used on any weapon, including rangeed weapons like bows and crossbows (staves are considered Melee weapons). Some Elf-stones can be used on both armor and weapons (melee, ranged, shields and armor).

Grades[]

There are five grades of Elf-stones:

  • Normal
  • Glowing
  • Shining
  • Radiant
  • Legendary

Elf-stones[]

Primary Character Attributes[]

EFFECT NORMAL GLOWING SHINING RADIANT LEGENDARY USABILITY
STRENGTH Str +5 +8 +11 +16 +22 All
DEXTERITY Dex +5 +8 +11 +16 +22 All
WILL Wil +5 +8 +11 +16 +22 All
STAMINA Sta +5 +8 +11 +16 +22 All

Class Statistics[]

EFFECT NORMAL GLOWING SHINING RADIANT LEGENDARY USABILITY
CHAMPION Wil/Dex/Dmg +5/+5/+30 +8/+8/+60 +11/+11/+100 +16/+16/+140 +22/+22/+200 All
LOREMASTER Will/Power +5/+50 +8/+80 +11/+110 +16/+140 All
RANGER Str/Dex +5/+5 +8/+8 +11/+11 +16/+16 +22/+22 All

Elemental Effects[]

EFFECT NORMAL GLOWING SHINING RADIANT LEGENDARY USABILITY
FROST Ice Dmg +5 +10 +20 +40 +60 Melee
SHOCK Shock Dmg +15 +35 +70 +100 +130 Melee
FIRE Fire Dmg +15 +40 +75 +100 +140 Melee

Creature Bane Effects[]

EFFECT NORMAL USABILITY
ORC Damage vs. Orc 1.5x Weapon
TROLL Damage vs. Troll 1.6x Weapon
SPIDER Damage vs. Spider 1.5x Weapon
UNDEAD Damage vs. Undead 1.5x Weapon

Combat Effects[]

EFFECT NORMAL GLOWING SHINING RADIANT LEGENDARY USABILITY
STUNNING BLOWS Weapon skills cause Stun 100% - - - - Weapon
CRIPPLING BLOWS Weapon skills cause Slow 100% - - - - Weapon
STUNNING-WARD Stun when Struck 2% 3% 6% 8% All
SMITING Damage +30 +60 +80 +100 Weapon
WOUNDING Deep Wounds Dmg +20 +45 +75 +120 Weapon
HEROISM Crit Dmg +75 +150 +230 +350 +450 Weapon
RETRIBUTION Reflect Dmg +4 +10 +14 All
EVASION Enemy Miss Chance +3% +5% +7% All

Secondary Statistics and Effects[]

EFFECT NORMAL GLOWING SHINING RADIANT LEGENDARY USABILITY
PROTECTION Armor +35 +65 +110 +160 +210 All
LIFE Health +55 +85 +110 +170 +210 All
POWER Power +50 +80 +110 +140 All
DURABILITY Red. Wear 300% - - - - All
PERMANENCE Red. Wear 1000% - - - - All
DEFENDER'S Health/Armor +55/+55 +85/+85 +110/+110 +170/+160 +210/+210 Weapon
WARRIOR'S Health/Dmg +55/+30 +85/+60 +110/+100 +170/+140 +210/+200 Weapon
CRAFTMAN'S Pow/Arm/Red. Wear/Ref. Dmg +50/+35/300%/+4 +70/+65/300%/+7 +110/+110/300%/+11 All
WARDING Red. Dmg +3 +4 +6 All
HEALTH CLAIMING Chance of Health Orb +10% - - - - Weapon
POWER CLAIMING Chance of Power Orb +10% - - - - Weapon
HEALTH CAPTURE Steal Health Chance 2% 3% 4% 6% Weapon
POWER CAPTURE Steal Power Chance 2% 3% 4% 6% Weapon
RECOVERY Health Regen 5% 7% 10% 13% 15% All
RESTORATION Power Regen 6% 9% 12% 15% 17% All
REFRESHING Skill Cooldown Reduction 30% - - - - All
LEARNING Bonus Experience 10% - - - - All
CONGENIALITY Reduced Store Prices 10% - - - - All
FORTUNE Find More Coins x2 x3 x4 x5 x6 All

Note: some of the data is extrapolated.

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